![]() ![]() OlliOlli 2 was, after all, a fairly safe sequel that refined on and tightened up the format laid down by a 2014 debut Phil adored, so it's easy to imagine a world where a third iterated to perfection a la Tony Hawk's Pro Skater 3.īut in shedding the grounded style of its predecessors, OlliOlli World gives the series a much-needed sense of identity. Roll7 could've played it safe for a third OlliOlli. In letting you view replays from other contenders, it's also lo-key a great learning tool for figuring out how to maximize your routes (though I found replays could often be a little off-sync). It immediately tickles the part of my brain that religiously took on Nuclear Throne dailies for a year. Being cobbled together from proc-gen parts they miss the bespoke appeal of the main stages, but it's also where World's Daily Challenges exist-spewing out a new track every day to fight over. Unlocked after beating the first region, Gnarvana is a mystical space that lets you generate and share tracks by choosing their difficulty, length, and biome (or by entering a 'postcode' seed). But levels also feel more laid-back at first, and new elements are doled out so gradually that you'll still be getting tutorials well into the third or fourth region out of the game's five total. More punishing elements, like needing to slam 'A' perfectly on landing else suffer a massive speed penalty, have been removed in favour of offering higher score bonuses. OlliOlli World, meanwhile, has taken great care to make its particular style of skating feel more laid-back and approachable-at least for the first few stages. Easy RollingĪhead of playing World, I returned to the original OlliOlli and was blindsided by how immediately punishing it felt, the absolute precision it demanded from the get go. Besides simply beating the level and besting the locals' scores, there's more fashion to be unlocked by scouring the map to complete specific objectives, and hidden NPCs that unlock entirely new stages. You'll want to explore every nook and cranny, too. Take the right rail, or switch lanes at the right time, and you'll be taken down a much harder (and more rewarding) path, demanding more precise jumps and tricks at a faster pace. Private Division said they expect Project Bloom to launch sometime in parent company Take-Two’s 2026 fiscal year.This new freedom is best explored in tough new Gnarly Routes. There’s quite a while to wait before it does come to market, though. “We’re ready to help Game Freak unleash their potential and we’re honored to be the first Western publisher to work alongside this exceptionally talented and proven team to bring a bold new IP to market.” “Over the past three decades, you’d be hard-pressed to find a studio which has released more iconic hits than Game Freak,” Michael Worosz, head of Private Division, said. Their track record and global expertise give us all the confidence to create a sweeping new action-adventure game that we can’t wait to share more about in the future.” “From the beginning, Private Division was the publisher we wanted to work with on our new game. ![]() “We’re thrilled to have the opportunity to create new IP that is bold and tonally different from our prior work,” Kota Furushima, director at Game Freak, said in a statement. Whatever Game Freak’s vision for Project Bloom, it will be an action-adventure game with what looks like a darker art direction than we usually see from the developer. ![]() Critics also praised the town-builder-meets- RPG Little Town Hero for its unique take on the genre, but were less impressed with the battle design and characterization. Tembo the Badass Elephant, a side-scrolling platformer that Sega published, met with a fairly warm reception thanks to its strong stage design. Game Freak rarely works on non- Pokemon games, and the results are mixed when they do. The project is tentatively titled Project Bloom, and while there isn’t much information to build on just yet, it’s kind of a big deal anyway. Pokemon developer Game Freak is working on an unannounced project with Private Division, publisher of The Outer Worlds, Hades, and OlliOlli World, among other games. ![]()
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